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Modelling and visualization
For most modern applications, programs, video content, etc. it is necessary to create unrealistic or hard-to-reach objects. To handle this task, 3D specialists come into play who should realize the digital space - characters, surroundings, equipment, etc.
Stages of work in VRLAB.DEV when working on 3D objects:
• Generation of idea and working out of idea with the client
• Design and work on concept patterns
• Three-dimensional modelling in MAYA, ZBRUSH, 3DsMAX, MARVELOUS DESIGNER
• Texturing in SUBSTANCE PAINTER
• Visualization in ARNOLD for the needs of cinema or advertising. Or visualization in the game engines UNITY, UNREAL ENGINE 4
3D Modeling covers the following objects:
• Characters
• Equipment
• Facilities
• Different worlds
• Surroundings
• Animals
• Landscapes
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